3D serious games for Parkinsonâ€™s disease management
B. BlaĹľica, F. Novak, A. Biasizzo, C. Bohak Proc. Human-computer interaction in information society : proceedings of the 19th International Multiconference Information Society - IS 2016, BlaĹľica, Bohak, Novak (Eds.) Ljubljana, Slovenia: 11.10.2016 2016 pages: 9-12
abstract: The aim of the article is to show how off-the-shelve equipment can be used to develop serious games for an affordable tele-medicine solution for Parkinsonâ€™s disease management. Two games have been developed aimed at assessing and training patientâ€™s reach of upper limbs (using Kinect v2) and fine motoric skills of fingers (using Leap motion). The games collect player data in terms of score achieved and full kinematics of movement during gameplay. The data is stored online and made available to therapists and doctors through a secure connection. The games have been tested with patients within the SoÄŤa rehabilitation institute as well as at their homes.